Blindaural

Product Owner, Project Manager, Game Audio Programmer

  • Thesis Project

  • Developed over two semesters

The goal of this project was to explore how binaural and dynamic audio can be used as communication in an interactive immersive experience as most players rely on sight as their primary sense when they play games. The virtual space makes use of techniques learned from Lumos to create a non-visual collider-based space. Through spatialized dialogue and sound effects, the player must follow the kitchen assistance’s instructions and the customers’ orders with the limited visuals of outlined held objects.

My role is to guide 6 undergraduate students of different skill sets to complete the various tasks in a timely manor in order to complete the project in the required time frame. As well as to handle most of the audio recordings and mixing with FMod integration.

 

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Early Video Demo