Graphics
Substance Designer Audio Visualizer
This project made use of Substance Designer materials, an Arduino kit with lights, FMod to handle music events, and Unity.
Texturing







All images were produced by exporting my textures on Roblox models into Blender. The 3D models and headgear texture assets are by Roblox.
STARTING YOUNG
Roblox for me was the initial gateway into game development and allowed me to discover the many components of it along with additional skills. I was self taught Photoshop to produce textures and discovered how UV mapping works. Through this I also discovered advertising methods to produce sales of the digital clothing along with adapting to Roblox's changing economy. One of my designs that was produced in 2008, has achieved over 105,000 in-game sales.
These skills along with Roblox's native language of LUA have all been beneficial to my college education and general skill set. Having experience in Photoshop and applying that knowledge to raster and vector classes is gratifying especially when I am able to assist and pass on techniques. Same with LUA where I can take the programming skills and see the language contrast and similarities to that of C#, C++, Java, etc.