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Lumos

Audio & Programming

  • Produced core game features with a small friend group within 2 months

  • Playable at PAX East 2018

For Lumos I programmed some of the core gameplay features and produced ambiance tracks and sound effects. The greatest challenge of Lumos was conceptualizing a game without artists. Lumos was intended to be worked on and released by the end of 2018, but ultimately was shelved by creative differences. I hope to revisit this project in a new light in the future.

 

Teaser

Screenshots